Ghostcrawler
needs to be replaced. PVP has never been and will never be balanced. Then
factor in PVE and we have an extremely frustrating buff/nerf cycle that does
nothing but frustrate the players. buy cheap wow
accounts Truly horrible game design. PVP needs it's own
game (separate from PVE) and it needs developers capable of balancing the
classes.
MoP
is the best expac since BC, but that's not really saying much.
GC
is the face of the B team of Blizzard's WoW developers, who I think are largely
transplanted from Activision. The A-team who created amazing content like
Vanilla and BC are working on Titan. Which will undoubtedly be awesome
until they decide to had it off to a similar B-team.
Can't
blame all of it on GC - there's a whole team involved and he can't be
everywhere at once. I do think that whomever has the final say on PvP
design seems to have two flaws that conflate disastrously:
1.
He or she sees PvP as a numbers game. fast wow gold I'm
sure that in some formula somewhere the overabundance of CC in Pandaria was
likely countering the perceived strength of healers, but in the 'real' world of
the average BG it's just so incredibly frustrating to just stand there waiting
for the next time you can do something (and don't get me started on that new
timer - it's sole purpose seems to be to mock you with your impotence).
2.
He or she is unable to "balance PvP" (small phrase covering a large
variety of variables), whether because of personal shortcomings, due to the
fact that a single system of "balances" has to simultaneously address
two completely different systems of play (PvE and PvP), or some combination of
both.
In
the end you get a flawed approach to PvP based on equations rather than
players, and then when that goes awry you get frantic 'dial twisting' of the
few tools available to address the problem, which predictably also goes awry, Where to sell World of Warcraft accounts
leading to ever-more-frantic 'dial twisting', which yet again also goes awry,
ad infinitum...
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